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Is the electronic games industry too big for its own good?

Assif Shameen
Assif Shameen7/7/2017 03:47 PM GMT+08  • 2 min read
Is the electronic games industry too big for its own good?
SINGAPORE (July 7): Every year in mid-June, a who’s who of the electronic entertainment and video game industry, from makers of consoles to game developers, descend on Los Angeles, the entertainment capital of the world and home to Hollywood, for E3, th
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SINGAPORE (July 7): Every year in mid-June, a who’s who of the electronic entertainment and video game industry, from makers of consoles to game developers, descend on Los Angeles, the entertainment capital of the world and home to Hollywood, for E3, the annual games conference and exhibition. CEOs of Sony, Microsoft and Nintendo Co rub shoulders with creators of games such as Angry Birds, Candy Crush Saga and Minecraft.

Indeed, interactive games and entertainment, including online and multiplayer games, have burgeoned into a huge business. The global games industry had annual revenues of over US$100 billion ($138.4 billion) last year, with Asia accounting for about half the market. And it has been growing 8% annually.

Game developers are also rushing to global bourses for listings or seeking large games-focused companies, such as Singapore-based Sea, formerly Garena, is reportedly readying an IPO on Nasdaq in September.

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