In the current digital age, traditional industries have been forced to make business shifts at an incredible speed, as fast as changes in consumer preferences, in order to stay relevant. The Covid-19 pandemic in 2020 accelerated this, as well as the rise of certain industries, while sounding the death knell for others. 

Electronic sports, or e-sports, is a relatively new industry where gamers compete at various competitive levels for spectators, both in-person and digital. As the industry grows, skilled players have turned to joining teams and organisations to participate in leagues that mirror traditional sports. Spectators who enjoy e-sports are similar to traditional sports fans who enjoy watching top athletes in their favourite sports, such as basketball or football. 

But e-sports are much more than traditional games like basketball’s NBA2k and football’s Fifa. E-sports include popular first-person shooter games and multiplayer online battle arena games such as Riot Games’ League of Legends, Activision Blizzard’s Overwatch and Valve’s Dota 2. 

To continue reading,

Sign in to access this Premium article.

Subscription entitlements:

Less than $9 per month
3 Simultaneous logins across all devices
Unlimited access to latest and premium articles
Bonus unlimited access to online articles and virtual newspaper on The Edge Malaysia (single login)

Stay updated with Singapore corporate news stories for FREE

Follow our Telegram | Facebook